Monday, September 10

~ILLUSION OF SPACE in Arcade Games

Isometric Perspective:

McLoaf, . Q*Bert. 2007. Photograph. WikipediaWeb. 27 Aug 2012. <http://upload.wikimedia.org/wikipedia/en/thumb/5/5e/Qbert.png/220px-Qbert.png>.

Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings.Q*Bert was one of the first arcade games to use Isometric Perspective as an actual gaming platform. 

Transparency:

TSR, . hedgehogripplegf6.jpg. 2007. Photograph. forums.penny-arcade.comWeb. 27 Aug 2012. <http://img146.imageshack.us/img146/2595/hedgehogripplegf6.jpg>.


Transparency is the property of allowing the transmission of light through a material. In Sonic the Hedgehog, the water appears to be transparent and allows players to see through it. 

One Point Perspective:



Nintendo, . 1114-super-mario-flas-action.jpg. 2007. Photograph. http://www.hottest-arcade-games.comWeb. 27 Aug 2012. <http://www.hottest-arcade-games.com/action-games/1114-super-mario-flas-action.jpg>.


One point perspective occurs when the lines receding into the space appear to converge at

a single point. Mario is a game that takes place in one point perspective. 





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